This year’s GDC will host the ninth annual Technical Artist Summit (formerly Bootcamp). This is an all-day summit of 100% technical art content. Mary Cassin(@Mary and @marydenman on slack) and I are proud to be summit advisers this year and are looking for speakers to represent the amazing work that we do! We’re looking for proposals for half-hour or hour-long talks to be included in the summit. The submission window is open on Thursday, August 29th and goes through Wednesday, September 25th . The summit covers a wide range of disciplines, from tools and workflows, shader development, rigging, technical animation, procedural pipelines, optimization and performance, as well as UX and educational topics.
Here are some examples from past years talks to give you an idea of previous content:
GDC 2019 Tech Art Bootcamp Presentations! – GDC Tech Art Summit 2019
GDC 2018 TA Bootcamp Presentations – GDC Tech Art Summit 2018
GDC2017 Tech Art Bootcamp Presentations – GDC Tech Art Summit 2017
GDC 2016 TA Bootcamp Presentations – GDC Tech Art Summit 2016
Currently, we’re looking for first pass submissions. Here is a breakdown of the information required:
Phase I: Prepare & Submit Session Proposal
- Speaker Contact Information
- Session Title : Provide a session title in fewer than 10 words. Please try to include keywords, topics, and game titles covered by your talk.
- Track, Format, and Audience Level (Visual Arts Track, Tech Art Summit)
- Description for Advisory Board : You have approximately 500 words to describe to the GDC Advisory Board what your talk will be about, and why it will be interesting to GDC attendees. This is not the abstract for your talk for the printed program, it is not meant for attendees to read, it is not a teaser, and it is not a place for cute wordplay. It is for you to describe concretely and succinctly what is compelling about your talk to the Advisory Board, a group of people who have probably read 250 of these descriptions by the time they get to yours. Do not tease with something like, "My lecture will reveal amazing findings about how people play puzzle platformers," instead say, “We have found 90% of people only play puzzle platformers while eating pepperoni pizza,” or whatever your amazing finding actually is. If you need more than 500 words to describe your lecture in this way, you can upload supplemental materials (.doc, .pdf, .txt) to your submission.
- Speaker Biography, Game Credits, Speaker History, and Twitter username
- Session Description : In 100 –150-words, provide a concise description of your session as you would have it appear on the GDC website. Write in 3rd person, present tense.
- Attendee Takeaway : In 50 words or less, tell us what attendees will gain from this presentation. Be specific by giving concrete examples and remember that GDC attendees are experts in their field. Do not use bullet points, write in 3rd person present tense.
- Intended Audience : In 50 words or less, describe your target audience and who will benefit from your presentation. Is prerequisite knowledge necessary for understanding the content of the session? If so, what are the prerequisites? Do not use bullet points, write in 3rd person present tense.
- Supporting material(Optional) : You may submit supplemental information that supports your session proposal. Additional materials may include white papers, code, demos, videos, images, proof of concept, etc.
A few notes:
Please make sure you get proper clearance from your company for your presentation topic and content.
If you have an idea for a talk or want to float an idea, please feel free to reach out! We are happy to help!