Looking for some contract character rigging support; project-specific, but with an eye towards establishing process and foundation for the studio as a whole as we move forward.
Maya, Unreal - based VR project; major film IP tie-in.
Ideally looking for someone with an established AAA/games background, who can jump in quickly and hit the ground running. Location does not matter.
DM me here, hit me on the TA.org slack, or LinkedIn if interested.