Hello! Great forum!
I work at a small studio and we do product visualization (stills/movies). We have limited time/knowledge to focus on pipeline development and therefore our pipeline is very basic and not very robust. I will try and rebuild parts of the pipeline to make it better. I hope to get some suggestions/tips from you guys!
We do all our stills and video work in maya and nuke (with some editing in after effects).
This is our workflow at the moment (see attachment). We have scripts for publishing and automatic shader assignment.
The problem with our current way of working is that maya render layers keep breaking in the lighting scene. (probably because of all the shader assignments going on in each render layer)
I guess one solution would be to assign the shaders before they get referenced into the lighting scene? But then I would need to publish one shaded model for every shader variation right? And that would make things a bit messier in the lighting scene (more models to worry about)
What’s your thoughts on shader pipeline after lookdev is finished? What would be the easiest solution for a small studio?
I will later try and post my progress and solutions so that others can benefit!
Cheers!