Senior Technical Artist specialized in PBR shader development @PLAYERUNKNOWN Productions in Amsterdam

We are looking for someone who will be working with the Graphics Programmers to implement the PBR based Rendering module for our proprietary engine technology.

Responsibilities include:

  • Designing and implementing shaders to cover render features.
  • Selecting, preparing and adapting art tools.
  • Working closely with the rendering team.
  • Keeping a close watch on the latest developments with rendering and other techniques.
  • Maintaining a primary interest in PBR lighting and simulation-based approaches in general.

Your profile:

  • Highly motivated to work with new and emerging technologies.
  • Significant experience (6 –10 years) as a Technical Artist in game development industry.
  • Experience with developing technologies for new engines.
  • Comfortable working in a highly data-driven environment.
  • Significant experience in a full digital art content creation pipeline.
  • Good knowledge of 2D and 3D graphics software.
  • Knowledge of an asset management system (e.g., Perforce, VSS, Alienbrain).
  • Able to create technical documentation.
  • Knowledge and interest in the following technical art areas: Shading and Lighting, Rendering and Post FX, Special FX, Houdini, Rigging and Animation.
  • Excellent communication in verbal and written English.

Please, visit our website or apply directly here Senior Technical Artist | Jobs at PlayerUnknown Productions Amsterdam B.V.