Senior Technical Artist - Quell

I’m leaving Quell, so my role is opening up. It’d suit a flexible Unity-focused TA with a strong background in shaders and general art support, whether that be with tools, prototypes, performance optimisation, source control or whatever needs doing that day. :slight_smile:

Read more & apply here:

Feel free to drop me a line if you want any more info! I’ve loved working here and the team are great, highly recommend!!