At Wave we are working at the intersection of gaming, immersive live concerts, and interactive entertainment.
You’ll lead the technical art pipeline for virtual character development, working with our art director, creative director, and 3D generalists to bring avatars to life for some of the biggest artists in the world. How do we turn T-Pain into a giant firebreathing demon? You’ll play a crucial role in ensuring the results are mindblowing and process is scalable. (LA preferred)
- 5+ years experience in a technical art role
- Expertise in rigging and character work
- Unity or Unreal experience
- Multiple shipped AAA games
- Self starter
- Experience with or understanding of blendshapes