Rivet in Unreal Engine

I would like to know if there is a way to have another SkeletalMesh or StaticMesh attached to the SkeletalMesh’s surface movement in Unreal Engine like Maya’s Rivet Script.

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I am interested in this topic too. I would like to know if we can do rivets in UE!

There is a way to do this, in unreal you can retrieve the skinned vertex position of a single vertex.

If you need it in c++ then there is a c++ function equivalent :slight_smile: