We’re looking to hire a full-time Tech Artist on to one of our R&D teams. In this role, you would be building pipelines for our artists and implementing work into engine. We’d like someone who is skilled in developing general art pipelines. If you have any experience with shader and rendering pipelines, that would give you an edge. We use C#/Unity, but we are open to artists that have used different technologies.
Our job description can be viewed here.
If this is of interest, feel free to reach out directly to me at [email protected].