As Unity and Unreal are adding rigging chops to their engines, what features do you wish Maya had that you would like to see in new rigging implementations?
One that came up the other day was temporal features, like being able to get the previous angle or state of something. In order to make a twist setup for instance.
I know many people wish that Maya had a better system to drive things, not just with a curve, but with other interpolation options.
The ‘multi parent’ constraint that Unity showed off at GDC is another example of something simple that Maya has lacked for some time.
I haven’t rigged in Blender, any features there that people wish Maya had?