Rigging/Pipeline Tech Artist, Santa Monica CA


First Contact is seeking a Rigging/Pipeline Tech Artist to help take our Characters, Weapons, and Animation Pipeline to the next level.


  • Collaborate with our art and animation departments to create rigs using our Maya-based, scripted rig build system
  • Collaborate with our animation department to write tools that improve our control rigs, and animation pipeline
  • Collaborate with other Tech Artists and Departments to push the studio pipeline forward
  • Push the limits of what is possible in VR


  • Must have a demo reel demonstrating tools, rigging, user interface design, and technical ability with a provided breakdown of your contributions to what we see on the demo reel
  • 4+ years experience in games or related field
  • Expert knowledge of Maya tools and architecture
  • Working experience with Unreal Engine
  • Must be proficient with Python scripting in Maya, with expert knowledge of the API and object model Maya exposes for scripting
  • Solid math skills, with a good understanding of how matrices and vectors work
  • Comfortable wearing multiple hats and problem solving both in DCC and in Unreal Engine
  • Must be legally authorized to work in the US. All work will take place at our Santa Monica headquarters
  • Ability to self manage tasks as well as communicate effectively with multiple departments in an ongoing fashion


  • Good aesthetic eye for rigging bipeds and realistic weapons
  • C++ programming experience
  • Experience with simulated setups like cloth, hair, and muscle deformation




At least 4 years of professional game development experience or equivalent


  • Resume
  • Cover letter
  • Demo reel

Send all applications to [email protected]


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