Wondering if anyone has had any experience populating the time editor with fbx clips in python (or mel) . There is little to no documentation on this, moreover the following hangs Maya:
cmds.timeEditorAnimSource('TestAnimSource', importFbx=r'somefilename', importAllFbxTakes=True, importOptions='generate')
There’s no clear outline on the dependencies or what needs to come first here. Creating a timeEditorTrack doesn’t seem to make a difference. Any tips or info would be greatly appreciated.