[Resolved] Maya populating the time editor with fbx clips programmatically

Hi all,

Wondering if anyone has had any experience populating the time editor with fbx clips in python (or mel) . There is little to no documentation on this, moreover the following hangs Maya:

cmds.timeEditorAnimSource('TestAnimSource', importFbx=r'somefilename', importAllFbxTakes=True, importOptions='generate')

There’s no clear outline on the dependencies or what needs to come first here. Creating a timeEditorTrack doesn’t seem to make a difference. Any tips or info would be greatly appreciated.

To anyone interested: it’s just broken in Maya 2018 Update 5. Autodesk confirmed. Works in 2019 Update 2.

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