I have an asset that consists of hundreds of referenced files (just polygonal meshes, 1.2 Gb total size in *.mb). No reference edits have been made. Opening shot with the referenced asset takes 50 sec, but if I will import references in asset scene, the time will drop almost twice.
Is this normal Maya (2019) behavior or I am missing something?
If so, what are the tricks to avoid long loading time aside from importing all references? Maybe there are new options appears in Maya for loading data these days?