Red9 StudioPack v1.41 Released

Red9 Studio Pack v1.41 :wink:

http://red9-consultancy.blogspot.co.uk/2014/01/red9-studio-pack-v141.html

Red9 Download page

Well I think I’m finally happy with the build to release, another one packed with fixes and new features. The big one for this is the addition of an audio compiler, thanks to the guys at pydub and particularly James Robert for the additional methods in the pydub module. Open source rocks when you can tap the brains of others like that.

So for those who didn’t read the previous post the AudioCompiler, found in the red9 sound menu in the Trax Editor, is designed to allow you to have multiple sound tracks in Maya and playblast the damn things!! All you do is run the compiler which will generate a brand new wav file and activate it, more over if you’ve already run it it will just continually update the currently compiled file.

There’s also a lot of extra work done on the PoseSaver (as always!) this seems to be getting a lot of use around the community and I’m really keep to push it as far as possible. In this build you’ll find a new option on the rmb menu, Pose Blender… yes does exactly that, allows you to mix in, interactively, a percentage of any pose. At the moment this is limited to non-relative poses as it’s mixing the values and not doing any world-space calculation. Even so it’s ideal for facial or finger poses. It’ll also work with the hierarchy checkbox off so you can dial in percentages of a pose on selected nodes only.

I’ve also exposed the ‘maintain parents’ functionality to all, if you take a look in the Morpheus or Stewart presets you’ll see a new block, [rig data] it’s kind of self explanatory once you see it. It’s just another entry that tells the code what attributes to hold during pose Loading.

More fixes to the Mirror setups too, as we batter the hell out of this stuff at work I keep catching issues,.

Anyway, as usual the release is on the Google drive, just follow the download link.

I’d love to hear from more people running this stuff, experiences of using it and suggestions, I also need to hear from more folk on MacOS or Linux. Big thanks to all those who send nice messages and suggestions, it’s because of these that I do this and that many of the features get implemented, such as the poseMixer.

Enjoy

Mark

I’d be interested in hearing from people using this library. My main concern in using it is the seemingly low rate of adoption, but maybe there’s more than it seems. What’s the elevator pitch for Red9, Mark?

So what does that mean, well it’s production battered to hell, synced to all builds of Maya and continually in dev. The intention of Red9 has always been to make Maya a better place for td’s and animators out there by providing a stable library that contains a ton of features that Maya doesn’t provide out of the box. The big one from a TD standpoint is the MetaData api, which is also at the core of the new Morphy2 rig and codebase. It’s also what we base our exporters, rigging, facial and system cores on, it’s just a nice place to code.

Animation and Pose systems have been pushed, and are continually pushed by lots of different studios. The poseSaver has full backend setups such as poseCompare for comparing internal poses against each other, we use it for validating a skeleton is actually in the pose required. Via the ui poseSaving has everything and more than most out there, poseSave/load, in relative space, with blending and a lot of extra hooks exposed to all for hack and expand. It’s all done on the basis that at work I need to customize it but I’m not prepared to do an internal skew, that means I have to be clever about how I expose things so it’s by far a closed box.

To be honest I’d love to hear more from others using it, build up a proper user base other than the r9testers email group, as I know a lot of people that do and get a lot of mails regarding it’s dev. There’s a lot planned for Red9 and with the support of Crytek it will continue to grow…

hope that helps :wink:

Mark