Just trying my hands on making little tools that could be useful in day to day work…
Here’s a small script which reverses the result of the smooth operation in maya even after deleting the history…and also preserves your UV
I know Zbrush and Mudbox already have this tool but i wanted to make it available withing maya
I have tried it on various models and seems to be giving correct results…except for one or two models…
I shall be working on the bugfixes soon…but as of now u r free to try this script on your models and let me know if you face any issues…
WARNING : It takes a while to calculate the mesh…may cause maya to freeze for a while…
You can download the script from my blog…
http://pixel-architect.blogspot.in/2014/05/reconstruct-subdiv-for-maya-python.html