Hello, I wanted to know if it’s better for someone like myself who is trying dive deeper into Graphics Development to stick with shader code (HLSL/CG) or work in a Shader Node System (Unity Shader Graph).
This came up because I inspire and have a drive to intern at Sony Santa Monica the coming summer.
I’m currently working on two projects in Unity learning higher level graphics engineering. I assume it’s best to do all my work in code being HLSL/CG because it’s more relevant to working with a custom engine which many AAA companies do.
This year working up to when internship applications start I’ll be working in my own engine to learn the different facets of a graphics pipeline.
THANKS and sorry for the read.