Raven Software - Sr. Tech Artist (Call of Duty) - Madison, WI

As a Senior Technical Artist you will help establish the goals and drive the quality of the tech art team. Through collaboration with project leadership, designers, artists, and engineers you will drive the design, implementation, validation, and demonstration of innovative new rendering and content creation processes and features. Your ambition is to deliver the most powerful, flexible real-time graphics technology in the industry.


  • Design content workflows to empower content creators to build industry-leading high-quality real-time graphics content
  • Establish an art content standard for a Physically Based Rendering (PBR) environment, driving delivery of shaders and materials
  • Be an evangelist to support and guide content creators to utilize all aspects of the engine toolset to bring out the best results
  • Create content to validate new rendering features in development
  • Set best practices around content organization and how to achieve desired look
  • Establish guidelines for optimizing performance/memory for cross-platform game content
  • Collaborate with development partners to solve problems and deliver industry-leading results
  • Troubleshoot workflow issues with Version Control systems such as Git, SVN, or Perforce
  • Mentor other technical artists within the department
  • Maintain documentation on pipelines and art tools


  • Portfolio that demonstrates tech art experience in several of the following: lighting, shading, visual effects, environments, characters, rendering, content management and optimization
  • 4+ years of game development experience or real-time 3D applications
  • Expert in PBR content pipeline
  • Shipped at least 1 AAA game title
  • Strong working knowledge of multiple DCC packages (3Ds Max, Maya, Houdini, Photoshop)
  • Strong communication, interpersonal, organizational, and collaboration skills
  • Familiarity with both art and design workflows, including map and asset creation
  • Up to date knowledge of current art techniques and development processes
  • Superior work ethic and ability to work independently with minimal supervision


  • Deep expertise in a content creation discipline such as lighting, VFX, modeling, or texturing
  • Experience leading and mentoring a team of technical artists and providing direction
  • Experience writing and/or debugging shaders
  • Ability to troubleshoot and fix complex workflow issues in artist software, VC systems, and game engines
  • Examples of inventing new techniques or processes
  • Strong knowledge of Python, JavaScript, C#, C++, MAX Script, or MEL

Please contact me directly for more information or apply directly at www.ravensoftware.com/careers