What’s up everyone!
I was thinking about building an internal tool builder for tech artists. Something like a https://retool.com/ or https://dagster.io/ but with a focus on Maya, Blender, and PyQT intergrations.
Imagine a world, where you can drag nodes, each representing some function within a software. Let’s say Maya or Blender. File conversions and connections with version control/review control will be handled underneath using USD and OpenAssetIO. Basically, you don’t have to re-write your pipeline. Then, you can use a drag and drop interface, and connect your APIs to a PyQT front-end.
Happy to go into more detail of above if there is interest ^^^
Probably would like to start small, maybe focusing on simple integrations like Maya Rigs → Unreal Rigs or whatever. Or display all assets from Shotgrid in Houdini. Any ideas for this?
Would love feedback on my random idea. Might be completely useless, or if it resonates please let me know. If it’s useless, would love to chat about why?
If there are internal tools that you have been struggling to build, let me know. Or if you are working on migrating your pipeline to USD, OpenReview, etc then let’s connect.