Hello guys, I am currently trying to rig a character which has quite big belly like this character on the video:(even bigger than this reference)
What would be the best way to rig that belly? I already have spine joints and when I bend them sideways or front, mesh is collapsing like expected. I can try to create partial joints for every single spine joint for sides and forward motion then scale them outwards when bend down but would that be the efficient way? Or I can try to put some sphere mesh into his belly then add influence to deform like a real flesh but I could not find a way to set that kind of automatic mesh deformation for the inside sphere.