So I finally picked up “Maya Python for Games and Film” and started reading it, and the more I learn about Python the more I realize just how powerful it is.
Anyway, I feel that while this book is great I would need some complimentary excercises to go along with it. What I’m most interested in is exercises/tutorials that cover the subject of data and command management between Maya and Photoshop (I’ve read a lot of good stuff about the com-module but haven’t found any tutorials “for dummies”). I’m also interested in hearing about what kind of UI’s I can build in Photoshop with just Python.
Example of something along these lines that I’ve seen on a portfolio of a technical artist (forgot which one):
Transfering a selection (say, faces) from Maya and saving it as a selection in Photoshop.
…Lots of interesting tools can be made out of just that: like, I dunno? A tool for creating selection maps without having to do a render in Maya… Something which I’ve always wanted to do.