Hello,
Im currently investigating how to use pyside from within unreal5, as far as I can tell and based on my research it’s doable but somehow I can’t call any QtWidgets objects without crashing the editor.
I installed PySide 2 and Pyside6 using the ue5 pip utility and I can import both module successfully but as soon as I do something like QtWidgets.QDialog() the editor straight up crash
Has anyone from here managed to resolve this ?