Procedural environment generation resources

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Chloe_Sun @Chloe_Sun: Happy Friday! Any good references(books, sites, talks) for procedural generation in worldbuilding that you recommend?

theodox @theodox: There are some good GDC talks, though a lot of them come from the Far Cry 5 era, which was peak “press button, go home for night, hope algorithm made what I want”… an approach that is less popular today.

Here’s a couple that are outside the paywall:

I tend to prefer the approach laid out here:

Gonna copy this over to the website for lurkers too…

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Thanks for sharing, really interesting videos

Thanks for posting this! It’s really interesting.
This page also has a very long list of procgen resources ProcGen Space

Also for my Master’s capstone project I made an implementation of Procedural Placement using Density Maps (what they used for Horizon: Zero Dawn) but in a much smaller scale :sweat_smile: using scripts in Python and not in real-time like they do, but fairly fast. Y’all can see it in GitHub including the paper that explains it more in depth https://github.com/HenrYxZ/pictorial-map