Playground Games in the UK is looking for a Senior Tech Artist

We’re working on some pretty awesome stuff here, and in need of senior tech talent!

Here’s the info from the posting itself:

As a Senior Technical Artist, you will be building internal art processes and guiding asset pipeline implementation in collaboration with the Tools and Rendering teams.

We are searching for a Technical Artist with experience of working on published console titles with a wide knowledge of industry tools. Familiarity with art creation pipelines, asset exporting, process automation and procedural creation is essential.

SKILL SUMMARY:

  • Ability to problem solve, think creatively and support content creators.
  • Good communication and time management.
  • Experience of working on published titles on consoles.
  • Knowledge of art creation pipelines, asset exporting and process automation
  • Experience with Shader creation and PBR material workflow.
  • Experienced with MAX or Maya scripting.
  • Experience of game engines and toolsets.
  • Experience helping development teams and collaborative decision making.
  • Experience with C#.
  • Experience with Houdini and/or procedural creation techniques.
  • A passion for games and pushing the boundaries of game visuals.

Reach out to me if you’d like to apply with a referral, or have a look on the website:
https://www.playground-games.com/careers/oEzr6fwu/

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