I would like to hear some opinions about how to use referencing in productions.
I am mainly working in animation industry but I assume these questions are also in game industry ?
I have an animation scene that contains tons of rigs.
Each rig is referenced to a published rig file.
The rigger publish is a followed :
- a new VERSION gets created
- and / or the MASTER gets overwritten
Now my question is do you reference it to a VERSION rig file or to a MASTER rig file ?
I see advantages in both systems and also blockers.
And I would like to ask what kind of systems you had experience with ?
Listening to our riggers, they like it that artists are instantly hooked with there rigs so they have full control.
Reference to MASTER :
+/- you will always have the latest rig in your scene automatically
- you will have the latest rig possible no mistakes of forgetting to update
- if the rig breaks the scene breaks instantly
- difficult to lock versions on your scenes
Reference to VERSION :
+/- no direct update
- artists needs tools to update to a new version
- speed : when opening the scene loads all assets in, after that you need to update (can be time consuming for artist and processing)
- scene files are locked
The main problem I see with referencing version is the time artists lose in updating and managing there assets (which maybe is part of the job)
The problem i see with referencing a master is losing control over your scene content, confusing artists that things change in the scene without them knowing.
I think it is also dependent on what kind of production you are working (the scale, amount of people, the communication)
So any suggestions on this ?
Are there good techniques to get rig of the main blockers in referencing to VERSION file ?