I could use some help here…
I am watching a tutorial about rigging a character.
When I connect the controller curve “ac_l_fk_shoulder” and the joint “jt_l_drv_shoulder” with an orient constraint, it changes the direction of the joint. I also tried turning on “maintant offset” to keep the direction, but the joint input “offset Z” is not zero. Is this a problem or should I ignore it? In the tutorial, the guy has everything on zero at all three joints. And I can’t freeze either. I frozen the Controller before using the orient constraint.
In another video, I’ve seen the use of a parent constraint, which is good for me. everything is zero.
Thanks a lot