Multiple Blendshapes to Activate

Hi all!

This may be a super simple fix, but I am working on a face rig (which I have never done before) and cannot figure out how to activate another blendshape with my utility nodes… Currently, when the control moves up on the Y-axis, it triggers the “smile” blendshape (creating the full blendshape when the translate Y value is at 1).

However, I am trying to figure out how to trigger the “smile wider” blendshape if the translate Y value on the control is greater than 1 (presumably it would reach the full blendshape when the translate Y value is at 2).

Is that… a thing I can do? Google has been no help ):

I appreciate all the help and feedback I can get!

remapValue is pretty versatile. It can map ranges of controls to ranges of blendshapes. For example, your control from 1 to 2 could trigger your wider_smile from 0 to 1.

remapValue also clamps below and above the range you specify, so you save having to do any clamp or condition nodes.

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Awesome, thank you!! I will definitely try that out :smile: