This may be a super simple fix, but I am working on a face rig (which I have never done before) and cannot figure out how to activate another blendshape with my utility nodes… Currently, when the control moves up on the Y-axis, it triggers the “smile” blendshape (creating the full blendshape when the translate Y value is at 1).
However, I am trying to figure out how to trigger the “smile wider” blendshape if the translate Y value on the control is greater than 1 (presumably it would reach the full blendshape when the translate Y value is at 2).
Is that… a thing I can do? Google has been no help ):
I appreciate all the help and feedback I can get!