Being a Maya scripter/rigger I know very little about MoBu at all, but I got a question from our tools team if it was possible to plot the animations in an fbx file and export the results without having to sit in MoBu and wait for it to complete.
The reason they are looking into it is so that the animators don’t have to wait for the plotting of the key on the skeleton each time they export. Instead we want the exporter to save out a temp fbx file and a settings file and then the exporter should finish the export in another process while they can continue working in MoBu.
As a Maya user, the first thing that came to mind was of course to run a second application in command line. Does MoBu have any command line access or some other wait to perform something like that without having to open up another MoBu process with interface and all that?
Or is there any other tool out there that can do this already?