Microsoft contract positions for Houdini Technical Artists

Hello from Microsoft! We currently have several open contract positions for talented Houdini Artists/TDs/TAs in the Seattle area (Redmond). You’ll be working on an exciting project collaborating with Developers, Artists and Data Scientists in the Cognition group.

Main responsibilities:

  • Collaborate with the Art team to create procedural assets.
  • Work with the Technical Art Director developing new large-scale generation and simulation systems.
  • Work with the Technical Art Director on enabling PDG cooking of procedural assets.
  • Working with the Development and Art teams rendering large scene.
  • Photo-real rendering and VFX work.

You will need at least three of the following Houdini skills:

  • Creating HDAs to share with other artists.
  • Procedural geometry creation with SOPs.
  • Use VEX to create efficient geometry algorithms.
  • Fire & Smoke VFX.
  • Creating DOP networks from scratch for new simulation types.
  • Use Python to interact with external data sources and APIs.
  • Knowledge of Physically Based Rendering and photo-real materials, lighting, cameras etc.
  • Develop new Materials ad Shaders from scratch.
  • Texture creation/wrangling for PBR systems. Eg ensuring the Albedo levels are correct for a specific surface.

Bonus Skills:

  • PDG workflow development.
  • Arnold materials and shaders.
  • Working knowledge of Maya.
  • Working knowledge of Blender.
  • Working knowledge of camera technology. Lenses, Sensors etc
  • Quixel megascans.
  • GIS and map data.

Please contact Deanne from Aquent: [email protected] for resume submissions and general information about the positions, location etc.

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