We are investigating Maya for our animation team. It’s been years since I have used Maya and I’m sure there have been big strides in tools and tech since then. Right now we are looking for any info on any Maya code-base or frameworks for technical art, mainly for games rigging and animation pipeline work.
I’ve looked up mGear and red9, both of which seem pretty in depth and comprehensive. They both look pretty promising. I was looking at Fabric engine a year or so ago for general adoption, but that seems to have been discontinued.
Are there any others I’m missing? Do you work in a production pipeline with 3rd party code or tools such as mGear or red9? If so what are they and what are your experiences?
Writing our own code base is not out of the question, we’re basically evaluating if we can use something to speed initial ramp up time. Why re-write the wheel right?
Any feedback or thoughts are appreciated. Thanks!