I have a question, I would like to write a custom material to be able to export to our engine.
It will be based on a shaderFx shader, so in a way should be like an interface for the shaderFx and the graphs.
I know It can be done with C++, but I was wondering if needs to be C++ or it can be done in Python.
And do you know any example code I can start looking, so I can learn a proper way to start?
Thanks in advice guys!