Hi,
In Maya UV layout, there is a pinning option for UVs where whatever operation you perform (smooth, unfold, etc), it will stay as is.
I was looking for the same functionality but in Maya default layout (persepctive). I want to pin some points and smooth (through quad draw) the surrounding points.
Currently, I’m doing it manually in quad draw(i.e. just smoothing per point) but I want to smooth the whole area for efficiency.
Is this possible?
P.S. I understand I can also script it where I store the selected position points. Smooth it. Then reapply the position back to points. It works but the problem is I need the pinned points to be a factor in smoothing the surrounding areas