Just wondering what’s your workflow on merging two skinned/weighted geometry.
Case in point
- Body geo is skinned with facial joints.
- Body geo (same geo) is skinned with body joints (from another artist)
- Need to have only one geo with the facial and body joints.
I already tried brute force method (i.e. exporting weights in #1 and #2 and importing them in #3). doesn’t work since at the end it will be normalize.
I’m dead set in just scripting it at the moment, but I’m wondering if there are any other methods I’m missing.
P.S. Normally, I just do a blendshape #1 to #2. In this case, the requirement is to only have one body geo.