I want to have a joint function as a controller. For this reason, I want a shapeNode parented into it.
However, whenever I run the ‘parent -r -s’ command, it flips/moves.
You can see an illustration of the problem here: https://www.dropbox.com/s/rcpkn9g3ak7h893/MYA072_remain_shape_after_parenting.mp4?dl=0
I understand that I can just manually move it back in place, but I’m trying to make a script out of it so I need it to function without much manual intervention. (The R_controllers are actually just a mirror of the L_controllers scaled by -1 on X axis)
I tried having the exact WorldRotate and World Scale Pivot. But even if they are the same, they are not orientated the same.
Is there a way around this?