Thanks for the answer
RE: Well, the scene also contains the joints so scaling the scene down will also scale the joints…
Yes, it does. But the scale happens globally not locally.
So, if I change the scene down to 10 times.
The joint scale from 1 is still 1 (i.e. un changed).
Basically, I’m looking for a feature like in C4D where you can do just that.
RE: If the actual scale is correct (mesh matches the skeleton) then you can duplicate the mesh, freeze transforms, rebind skinning and copy from original.
If the actual scale isn’t correct, you can duplicate the mesh, select the vertices, scale down, rebind the skinning and copy the original.
This is what I am trying to avoid. The file is 400mb with at least 100 joints with at least 50 meshes with separate skin clusters.