I need to access the world translation/rotation of one object to the other.
- I cannot do direct connection since both objects are in different heirarchy
- I cannot also do parent constraint because the previous rigger mess with the scaling, so now there is shearing. (No, I’m not willing to do a scale constraint. Only translation and rotation).
I was hoping the world matrix socket would help me. There is an output but there is no input.
Is there a way around this?
You can see an illustration of the problem here:
EDIT: This is still unresolved.
Based on the comments below: There is no World Matrix Input.
(1) I guess the remaining question would be is there a feature/node equivalent to the World Matrix Input?
(2) Also, be noted that both driven and driver objects are in hierarchies. The reason I’m pointing out is that the solutions below work if they are not in hierarchy.
You can check an illustration file here: