Hey guys, I’m exploring some custom locator nodes in Maya API and have ran into the issue of not being able to freeze transformations on the transform node that has the custom locator shape attached to it. It ends up sending the shape to the origin of the scene, but maintains the pivot of the transform of the shape at the correct location. I realize this is because locators don’t have components like a mesh or curve, is there a way around that with the MPxLocatorNode class, or are you supposed to use MPxSurfaceShape or Mesh for an instance where you would like to be able to freeze transformations?
Thanks,
Jason