Hi,
For some reason, Maya Erroneously Reweights FBX Character from Houdini.
I can confirm this because when I move one the joints, the deformation is its as if reskinned with the verts having only influence with one joint (i.e. no smoothing happening).
I tried reopening the same exported FBX in Houdini itself and it works.
I tried opening the same file in Blender. It works.
And for good measure, I asked a colleague to open it in C4D, it works.
The deformation works as expected.
It’s only in Maya.
So I was wondering if its something with my import options.
I tried resetting it to default.
I tried normalizing the weights.
But it still gives me wonky deformation.
Am I missing something here?