I watched a Dreamwork’s rigger demonstrate a ground collission with their peacock character from Kung Fu Panda (around 26 mins).
You can check the snippet here:
Is there a way to do this in Maya? So far, the only ground collision I know is using dynamics (i.e nCloth/nucleus).
Nucleus system is fine but its not really real time and responsive to the animation.
Is there some sort of other rigging voodoo that does ground collision?
I was thinking of limiting the controllers (i.e. do not go past -Y coordinate) but that would be counter productive since
(1) it limits the axis orientation
(2) what happens if the character jumps where it needs a follow through (i.e. going past -Y coordinate)
Is there a way around this?