Maya Api Fragment graph multyply two images


Im doing a file texture node with two images I will like to multyply them.
Doing that in the compute part is easy but how I can do it in the fragment shader
part of the node.


Not quite sure what you’re asking. In a Maya shader graph you can do this with a regular multiplyDivide node connected to the outColor of the file nodes. Or do you mean using a GLSL shader?