[QUOTE=Butters;20362]Love the work Sven, Thanks for sharing.
I’d be interested to hear about what custom tools you had and made.
Cheers,
Rob[/QUOTE]
A whole bunch, together with Jeroen Hoolmans (not sure he has an account on here, i though he did):
. We wrote a standalone asset manager with modules that can be tied into other programs (at that point we had a fully working Maya one and a ‘test’ version for Fusion)
. A bunch of Spherical camera plugins (VRay and Mental Ray) and a cube map to Spherical camera for Fusion (OpenCL and CPU fallback.)
. A shading export / import system for VRay Proxies, and these days Alembic (export from shading scenes to one click re-apply on render scene that is ready for export to vrscenes)
. A custom artist friendly curve tool for the rails (based on OpenNurb)
. A script/system to place instances of various proxies on the curve of the rails (with intersection checks for surrounding meshes)
. A custom lofting tool with various options that Maya’s build in loft lacks.
. A VRay instancing system (we initially bought VrayScatter, but it just missed too many options to be practical on this production)
. A custom vector motion blur and various other plugins for Fusion (most of those plugins OpenCL with CPU fallback)
. A folder full of smaller scripts and utilities that helps in everyday use.
That’s out of the top of my head, i probably forgot a whole bunch, but you get the idea.
cheers,
Sven