I’m trying to rig an IK mechanical arm with parts either rotating forward or twisting but not both.
The problem is IK rotates all object’s axis to arrive at a point, which gives an unexpected behavior.
You can see an illustration video here:
The one with green line is the IK set-up. The other is an FK set-up with intended behavior but I would prefer the IK set-up.
Of course, I wouldn’t expect the IK-setup to have the perfect solution but I was hoping I could get close by just limiting the rotation axis of objects affected by the IK.
Currently, I can’t orient/rotate constraint the objects/joints, affected by the IK.
Is there a way around this?