Has anyone seen an IDW or Shepard’s Method interpolation example in Maya? I am looking to implement an IDW pose driver in Maya, not too much info in a world of RBF though.
Not in Maya - but the paper (J.P.Lewis & co) is available online and does cover Shepards method.
As for maya, the RBF kernel is basically used to solve your coefficient space who’s results are feed back to the same interpolation method. I’ll try and dig some more info for you.