Hey everyone! I will soon be trying to land my first Tech Art job this year, and I’m wondering what pieces would be key to a Technical Animator’s reel?
I’ve been working on my Thesis and staring at this facial rig for about a month now, and DYING for a second project to switch between.
Right now my reel has:
(Max) Blend Shape facial rig
(Max) Stretchy Bones/Overlapping animation demo
(Maya) Joint Only facial rig
(Maya) Quadruped
all followed by some animation i’ve done for games.
Is there anything in particular employers look for in a well rounded Demo Reel that could be added to the mix?
Thanks! And I hope this thread can give good advice to anyone working on a Reel right now