Ok. My animator likes the animation layer. I hate them.
The problem(s):
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Sometimes the animation layer corrupt the file. I don’t know how. When you try to select, delete or do anything with the animation layer(s) then Maya crashes, if it is using script editor, viewport, node editor or anything else. I must open the MA file in a text editor and delete all the AnimLayer nodes by hand.
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I have some “flip/mirror animation” scripts that basically copies the animation curve from left side to right and back (using PyMels ‘CopyKey’). Haha, I thought this worked like a charm until animation layers did say hello. I try to bake down the animation and most of the time it works. But sometime, I get the weirdest results.
So my question, what should I use instead (of animation Layers). I talked to an animator about using the Track Editor and all that, but he said that it wasn’t perfect either. What do you guys use at your studio? Do you let the animators use animation layers, and if so, how do you solve all these problems?