The following question was for storing textures (texture 2d objects). The use case here was an editor utility widget that displays generated thumbnail textures, I didn’t want to check these in, or have the user prompted to save them.
There is a texture2D specific solution by using the “Import” and “Export” texture functions
Follow up post from slack:
alright, for textures there are some Import and Export functions I had missed. These take local file paths, you can use this in conjunction with the different “user directory” getter functions to save textures wherever. So in this case I am able to save off textures to the games Saved folder and import them as texture2D from there.