How to store "User Content" in unreal

The following question was for storing textures (texture 2d objects). The use case here was an editor utility widget that displays generated thumbnail textures, I didn’t want to check these in, or have the user prompted to save them.

There is a texture2D specific solution by using the “Import” and “Export” texture functions

Follow up post from slack:

alright, for textures there are some Import and Export functions I had missed. These take local file paths, you can use this in conjunction with the different “user directory” getter functions to save textures wherever. So in this case I am able to save off textures to the games Saved folder and import them as texture2D from there.