A couple of years ago I saw Marco Giordano’s tutorial on rigging cartoony eyelids. I always wanted to make it stretchy, but that step was left out. I’ve been thinking about it a bit, but I’m curious if someone has a simple solution to make the joints stretch to follow the shape of the deforming eye.
My initial idea is to use a “closest point on mesh” node and have the eyelid joint, scale to hit that point. But I’m not entirely sure how stable this is. Would like to be able to undo and reset my eyelid rotations without making it get stuck as I’ve encountered in the past when working with surface constraints. Had to scrub the time line for it to evaluate correctly iirc.
Thanks for reading as always. Love this community!