How to make ribbon simulation?


I have a question.
I need to make a shot like NBA final ribbons flying to the ground.
I am doing this with Xparticles Trail to be my ribbon.
But when my particle collide on floor, it seems strange.Nothing like ribbon.
Beause Trail generate by Particle Path , so my shape will always follow Particles path not like a ribbon.
How do I fix this ?
Or is there another way to do this ribbon simulation?

I think Xparticle can do that but i dont know how.
Thank you for your time!
Here is my testing preview.ribbon_preview