I am trying to write a code that checks for ‘demangled’/ weird curve? (not sure if there is a better term for this), before I use ‘Euler Filter’ or
For example, if I am planning to run this code of mine unto hundreds of controllers, rather than selecting all the controllers > Graph Editor > Euler Filter, I would like to know which curve are the ‘problematic’ ones.
I have almost no knowledge of the calculation, could someone kindly point to me in the right place?
Attached a screenshot - I am trying to derive those ‘plateau-alike’ curve as you can see…