I’d like to know how you set up your work environment for coding plug-ins for Maya?
Right now, I am working on a final project for a two year course: A plug-in for Maya, which I want to have auto-organising naming and export of animations for games.
I am using Visual Studio Code, with a MEL language extension, plus the Python extension.
Until now, I have mostly coded in C# for Unity. So I am finding this 80s-sytle lack of integration and feedback from the coding environment really… testing.
I’m using a lot of OpenMaya, no auto-completion, no basic error highlighting. I have to open Maya (just unticking and reticking Loaded doesn’t seem enough), and run my scripts every time I want to check a line or a function.
Can anyone recommend further/other plug-ins, or ways to get feedback? Or just methodologies you use to make this process less like trying to milk a stone!