We are looking for a freelance technical animator to support rigging and animation. Position will be a mix of character rigging using our proprietary toolset and using Python in Maya to improve and add to our toolset. Focused heavily in animation support. Requires experience shipping multiple games, ideally in a AAA setting, and ideally experience with (or at least rigging for) the Unreal 4 engine as well. This is a contract position, and my hope is to have recurring contracts as our project continues. Remote OK.
Message me with relevant info (reel, resume, etc), or find me on the TAO Slack.
Lead Tech Artist, Ghost Story Games