I need to place a bunch of object copies along the mesh edge loop (to model stitches). So I suppose the “attach to motion path” with “follow path object” is a potentially a good solution for that. Now I am trying to find a manual way to create an automatic tool for that later.
In practice, the lattice is twisted randomly and produce unusable results (I am using World Up set to Normal).
As far as I understand that is caused by messed curve normals. Is there a way to fix this? There is a solution for curve normals in Houdini, but I am not sure if the normals is a reason and how to deal with curve normals in Maya if it is…